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However, this does add to the suspense and length of the game. You won't know where you're going, so you can sometimes find yourself walking in circles. The facility can be a little annoying to walk through. This mechanic is primarily for interacting with SCP-173, but it has a few other surprise uses. Once you either blink manually or the meter hits zero, causing you to blink anyway, the meter refills. Your character has a blink meter at the bottom left of the screen that constantly decreases. WASD to move, tab for inventory, shift to sprint and space to. So make sure to explore as much as you can to have the most fun.Ĭontrols in this game are simple. There are also a lot of SCPs you aren't required to interact with in order to beat the game such as SCP-914, a machine that changes any item put into it, or SCP-012, an unfinished musical score that causes you to cut yourself in an attempt to complete it with your blood. This game also features multiple endings depending on your actions and which exit you ultimately attempt to escape through. Also on the main menu are two difficulty levels that allow you to play either with permadeath or saving enabled.
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You do, however, have the option to play the same map by inputting it's map seed code on the main menu. Each map is procedurally generated so the facility doesn't always have the same layout on different playthroughs. SCP: Containment Breach has quite a lot of replayability. The objective of the game is to scare you, after all, and it succeeds. One SCP only has a chance to appear on loading screens, while another just periodically flicks across your peripheral vision in an attempt to creep you out.
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There are even some SCPs that don't anything besides add to the ambiance. Some of them are just objects that can kill you. Keep in mind, most of the SCPs aren't monsters trying to kill you. This man, SCP-106, along with SCP-173 are likely to be the monsters you see the most, though the game actually contains over 20 different SCPs, currently. At any second, an old man can rise up out of the ground and attempt to touch you in special places. Your vision is impaired by unnaturally close, dark fog. You walk down dark corridors, the only sound you hear is the loud clop of your footsteps.
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You are now free to move about the facility, collecting keycards and evading death as you interact with different SCPs and attempt to escape the facility. The door to the testing area won't close, the lights flicker off, and SCP-173 kills everyone in the room except you. You are led into a test room by a few guards to take place in an experiment with SCP-173, a strange concrete statue that only moves when no one is looking at it. Your classification number is D-9341 and you are promised freedom if you cooperate during your stay. You play the part of a lucky death-row inmate that has been transferred to the SCP facility.
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